
Ryngrim's Enervating Terror: a powerful control, reduce enemies defenses, lower their health and render them helpless, leaving them vulnerable. Minoletta's Precisely Piercing Burst: strong retalition buff that deal Piercing Damage and Stun enemies whenever they strike you. Fleet Feet: Grants Nimble which +5 Dexterity allow Aloth to act faster and +100% Stride as well as 20 Defenses when Disengaging allow Aloth to quickly move in the fray and quickly reposition whenever he want to a more ideal position to cast spells or to intercept enemies. Ironskin: strong armor boost of +5 Armor Rating, the effect last up to 10 hits, does not stack with Spirit Shield. Spirit Shield: decent armor boost of +3 Armor Rating and +1 Concentration. Llengrath's Displaced Image: +10 Deflection, +20 Relfex, +30% incoming Hits converted to Grazes (Deflection or Reflex only), making Aloth even harder to be hit. Arcane Veil: Huge +50 Deflection boost for a short time, with the right investment it can goes up to 20~30s allow you to matrix dodge most attacks that are not veil piercing. Giving aloth more durability and more intellect to better his spells. Vital Essence: Grants Fit and Smart inspirations which +5 CON & +5 INT. Milx (Cat): +1 Intellect and +5% Hits to Crits for Abilities/Spells (Party-Wide). +5 All Defenses except Deflection (Increases with the History skill) The Giftbearer's Cloth (Cape): +1 Quick Item Slots, +1 Weapon Sets. Fire Thrower Gloves: +2 Dexterity, +2 Explosives, +1 Arcana, +1 Evocation Power Level.
Upright Captain's Belt: Immune to Push and Pull effects, +1 Constitution, Grants 1 Concentration on combat starts.Boots of the Stone: +1 Dexterity, +1 Resolve, Resistance to Might afflictions.Ring of Focused Flame: +10 Accuracy with Fire attacks.Kuaru's Prize Ring: +5% Damage with Spells, +1 Intellect, +1 Perception.✖ Note: you have to invest it to Legendary so that Aloth can have a good combined AR from base armor + buffs up to an amount good enough to stand guard against multiple attacks while still having close to 0% recovery.
Miscreant's Leathers (Light Armor): -10% Recovery Time, +8 Reflex, -10% Crit Damage taken, +5% chance to ignore attack.Stone of Power (Neck): +1 Intellect, Grants Power Surge which +1 Power Level for an encounter per rest.Whitewitch Mask (Head): +1 Illusions Power Level, Grants Enervating Terror per rest, Grants Repulsive Visage when Bloodied per encounter.